Pattiasina, Timothy John and Rosyid, Harits Ar and Handayani, Anik Nur and Junaedi, Hartarto and Trianto, Edwin Meinardi and Soedargo, David Saputra Octadianto (2025) Pioneering a New Era in Mental Health Treatment: A Framework for Virtual Reality Serious Game Design. In: IEEE Xplore: 2024 International Conference on Information Technology Systems and Innovation (ICITSI). IEEE, Bandung, Indonesia, pp. 523-530. ISBN 979-8-3315-1147-0
![[thumbnail of Artikel Prosiding]](http://repository.ikado.ac.id/style/images/fileicons/text.png)
Pioneering_a_New_Era_in_Mental_Health_Treatment_A_Framework_for_Virtual_Reality_Serious_Game_Design.pdf - Published Version
Download (477kB)
![[thumbnail of Hasil Cek Plagiasi]](http://repository.ikado.ac.id/style/images/fileicons/text.png)
Pioneering_a_New_Era_in_Mental_Health_Treatment__A.pdf - Other
Download (2MB)
Abstract
Virtual Reality Serious Games (VRSG) present an innovative approach for treating Social Anxiety Disorder (SAD), offering users safe, simulated environments to practice social interactions. This study pioneers a VRSG framework grounded in Social Learning Theory (SLT), which emphasizes learning through observation and behavioral modeling. By integrating SLT's key components—attention, retention, reproduction, and reinforcement—the VRSG fosters an effective therapeutic environment that encourages users to observe, remember, and reproduce social behaviors, ultimately aiming to reduce social anxiety and enhance social efficacy. The VRSG design aligns with Bloom's Revised Taxonomy, structuring behavior change objectives to match participants' learning needs and promoting interaction and cognitive engagement according to Bandura's mediational processes. Early evaluations suggest that our VRSG design facilitates confidence-building and anxiety reduction, opening new avenues for intervention in SAD treatment. Future work will involve empirical validation of these guidelines, further VRSG refinement based on user feedback, and the development of a prototype tailored for therapists. This prototype, co-designed with mental health professionals, will enhance the real-world utility of VRSG in therapeutic settings, expanding its application to SAD and potentially other psychological disorders.
Item Type: | Book Section |
---|---|
Uncontrolled Keywords: | virtual reality, serious games, social anxiety disorder, social learning theory, bloom’s revised taxonomy |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Fakultas Teknologi Informasi > Prodi Manajemen Informatika Fakultas Teknologi Informasi > Prodi Sistem Informasi Fakultas Teknologi Informasi > Prodi Teknik Informatika |
Depositing User: | P3M IKADO |
Date Deposited: | 08 Apr 2025 06:31 |
Last Modified: | 08 Apr 2025 06:31 |
URI: | http://repository.ikado.ac.id/id/eprint/250 |